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luxe: world/world


import "luxe: world/world" for Wire

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var id : Num = null
var uuid : String = null
var all_uuid : String = null
var type : String = null
var target : String = null

Wire.create() : Wire

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Wire.send(entity : Entity) : unknown

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Wire.send(entity : Entity, data : Any) : unknown

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Wire.prepare() : Any

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Wire.connect(world : World, uuid : String, fn : Fn) : unknown

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Wire.disconnect(world : World, uuid : String, event_id : String) : unknown

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Wire.send(world : World, uuid : String, entity : Entity) : unknown

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Wire.send(world : World, uuid : String, entity : Entity, args : Any) : unknown

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import "luxe: world/world" for World

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World.none : World

A world representing no value. Note, not for comparisons! Use World.valid(entity) for that

World.get_system(world : World, modifier_id : String) : unknown

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World.has_system(world : World, modifier_id : String) : unknown

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World.get_scene(world : World, scene_id : String) : unknown

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World.get_scene_for(world : World, scene : Entity) : unknown

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World.exists(id : String) : Bool

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World.valid(world : World) : Bool

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World.get(id : String) : World

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World.get_id(world : World) : String

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World.set_id(world : World, id : String) : unknown

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World.get_default() : World

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World.set_default(world : World) : None

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World.list(world : World) : List

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World.list_ids(world : World) : List

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World.clear(world : World) : None

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World.duplicate(world : World) : World

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World.tag_add(world : Any, tag : Any) : unknown

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World.tag_remove(world : Any, tag : Any) : unknown

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World.tag_has(world : Any, tag : Any) : unknown

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World.get_scene_roots(world : World) : unknown

Returns a Set of scene root entities in the given world

World.get_delta(world : Any) : unknown

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World.tick(world : World, when : FrameWhen, section : FrameSection, priority : Num) : unknown

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World.tick(world : World) : unknown

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World.tick(world : World, delta : Num) : unknown

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World.schedule(world : Any, time : Any, count : Any, fn : Any) : unknown

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World.schedule(world : Any, time : Any, fn : Any) : unknown

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World.unschedule(world : Any, handle : Any) : unknown

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World.render_with_set(world : Any, camera : Any, set : Any, target_path : Any) : unknown

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World.render_with_set(world : Any, camera : Any, set : Any, target_path : Any, settings : Any) : unknown

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World.render_with_set(world : Any, camera : Any, set : Any, target_path : Any, target_resource : Any, target_region : Any, settings : Any) : unknown

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World.render(world : Any, camera : Any, target_path : Any) : unknown

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World.render(world : Any, camera : Any, target_path : Any, settings : Any) : unknown

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World.render(world : Any, camera : Any, target_path : Any, target_resource : Any, target_region : Any, settings : Any) : unknown

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World.render(world : Any, desc : Any) : unknown

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World.render_fn(world : Any, camera : Any, target_resource : Any, target_region : Any, settings : Any, fn : Any) : unknown

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World.get_phases(world : World) : Set

Return the set of phases in the world, in order

World.get_phase_modifiers(world : World, phase : Num, stage : Num) : Set

Return a set of modifier ids in the phase/stage

World.get_modifier_block(world : World, modifier_id : String) : Block

Get the block for the given modifier modifier_id in world

World.get_sorted_modifiers(world : World) : Set

Get the list of modifiers in world (sorted by their order)

World.get_rate(world : Any) : unknown

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World.set_rate(world : Any, rate : Any) : unknown

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World.set_time(world : Any, time : Any) : unknown

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World.time(world : Any) : unknown

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World.render_get_visible(entity : Any, tag : Any) : unknown

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World.render_get_visible(entity : Any) : unknown

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World.render_set_visible(entity : Any, state : Any, tag : Any) : unknown

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World.render_set_visible(entity : Any, state : Any) : unknown

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World.render_set(world : Any) : unknown

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World.render_set_add(world : Any, geometry : Any) : unknown

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World.render_set_add(world : Any, geometry : Any, entity : Any) : unknown

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World.render_set_remove(world : Any, geometry : Any) : unknown

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World.render_set_remove(world : Any, geometry : Any, entity : Any) : unknown

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World.render_get_entity(world : Any, geometry : Any) : unknown

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World.render_get_entity_set(entity : Any) : unknown

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World.create() : World

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World.create(id : Any) : World

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World.destroy(world : World) : unknown

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World.on_register_system(world : World, fn : Fn) : Handle

Add a function to be called when a new modifier system is added to a world.

World.off_register_system(world : World, listener : Handle) : None

Unsubscribe a listener from the creation of new modifier systems.

World.tick_now(world : Any, delta : Any) : unknown

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World.live_worlds : unknown

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