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luxe: system/nav/nav.modifier


import "luxe: system/nav/nav.modifier" for Data

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var rebuild : Num = 1
var mesh : Asset = null
var tile_size : Num = 32
var cell_size : Num = 0.3
var cell_height : Num = 0.2
var height : Num = 2
var radius : Num = 0.6
var max_climb : Num = 0.9
var max_slope : Num = 45
var min_region_size : Num = 8
var merged_region_size : Num = 20
var max_edge_length : Num = 12
var max_edge_error : Num = 1.3
var verts_per_poly : Num = 6
var detail_sample_distance : Num = 6
var detail_sample_max_error : Num = 1
var partition : Partition = Partition.watershed
var no_low_hanging : Bool = true
var no_ledge_spans : Bool = true
var no_walkable_low_spans : Bool = true
var debug_draw : Bool = false
var keep_debug_data : Bool = false
import "luxe: system/nav/nav.modifier" for Nav

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Nav.raycast(entity : Entity, start : Float3, end : Float3, extents : Float3) : Float3

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Nav.nearest_point(entity : Entity, start : Float3, extents : Float3) : Float3

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Nav.get_path(entity : Entity, start : Float3, end : Float3, extents : Float3) : List

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import "luxe: system/nav/nav.modifier" for Partition

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Partition.watershed : unknown

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Partition.monotone : unknown

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Partition.layers : unknown

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import "luxe: system/nav/nav.modifier" for System

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System.new(world : World) : System

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