luxe: system/nav/nav.modifier
import "luxe: system/nav/nav.modifier" for Datano docs found
Variables
Section titled “Variables”var rebuild : Num = 1var mesh : Asset = nullvar tile_size : Num = 32var cell_size : Num = 0.3var cell_height : Num = 0.2var height : Num = 2var radius : Num = 0.6var max_climb : Num = 0.9var max_slope : Num = 45var min_region_size : Num = 8var merged_region_size : Num = 20var max_edge_length : Num = 12var max_edge_error : Num = 1.3var verts_per_poly : Num = 6var detail_sample_distance : Num = 6var detail_sample_max_error : Num = 1var partition : Partition = Partition.watershedvar no_low_hanging : Bool = truevar no_ledge_spans : Bool = truevar no_walkable_low_spans : Bool = truevar debug_draw : Bool = falsevar keep_debug_data : Bool = falseimport "luxe: system/nav/nav.modifier" for Navno docs found
Nav.raycast(…)
Section titled “Nav.raycast(…)”Nav.raycast(entity : Entity, start : Float3, end : Float3, extents : Float3) : Float3no docs found
Nav.nearest_point(…)
Section titled “Nav.nearest_point(…)”Nav.nearest_point(entity : Entity, start : Float3, extents : Float3) : Float3no docs found
Nav.get_path(…)
Section titled “Nav.get_path(…)”Nav.get_path(entity : Entity, start : Float3, end : Float3, extents : Float3) : Listno docs found
Partition
Section titled “Partition”import "luxe: system/nav/nav.modifier" for Partitionno docs found
Partition.watershed
Section titled “Partition.watershed”Partition.watershed : unknownno docs found
Partition.monotone
Section titled “Partition.monotone”Partition.monotone : unknownno docs found
Partition.layers
Section titled “Partition.layers”Partition.layers : unknownno docs found
System
Section titled “System”import "luxe: system/nav/nav.modifier" for Systemno docs found
System.new(.)
Section titled “System.new(.)”System.new(world : World) : Systemno docs found