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luxe: system/physics/character3D.modifier


import "luxe: system/physics/character3D.modifier" for BackFaceMode

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BackFaceMode.ignore : unknown

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BackFaceMode.collide : unknown

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import "luxe: system/physics/character3D.modifier" for Character3D

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import "luxe: system/physics/character3D.modifier" for Data

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var target : Link = null
var height : Num = 2
var width : Num = 1
var input : Float3 = [0, 0, 0]
var speed : Num = 1
var velocity : Float3 = [0, 0, 0]
var mass : Num = 70
var max_strength : Num = 100
var shape_offset : Float3 = [0, 0, 0]
var backface_mode : BackFaceMode = BackFaceMode.collide
var predictive_contact_distance : Num = 0.1
var max_collision_iterations : Num = 5
var max_constraint_iterations : Num = 5
var min_time_remaining : Num = 0.0001
var collision_tolerance : Num = 0.001
var character_padding : Num = 0.02
var max_hits : Num = 256
var hit_reduction_cos_max_angle : Num = 0.999
var penetration_recovery_speed : Num = 1
import "luxe: system/physics/character3D.modifier" for System

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System.new(world : World) : System

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System.init(world : World) : unknown

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