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luxe: system/physics/contact.block


import "luxe: system/physics/contact.block" for Contact

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var kind : ContactKind = ContactKind.none
var body : Num = 0
var collider : Num = 0
var contacts : List = []
var other_body : Num = 0
var other_collider : Num = 0
var other_contacts : List = []
var normal : Float3 = [0, 0, 0]
var overlap : Num = 0
import "luxe: system/physics/contact.block" for ContactHelper

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ContactHelper.get_other(body : Entity, contact : Contact) : unknown

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ContactHelper.get_other_collider(collider : Entity, contact : Contact) : unknown

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import "luxe: system/physics/contact.block" for ContactKind

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ContactKind.none : unknown

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ContactKind.begin : unknown

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ContactKind.end : unknown

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ContactKind.active : unknown

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