luxe: system/physics/physics3D.modifier
import "luxe: system/physics/physics3D.modifier" for Datano docs found
Variables
Section titled “Variables”var gravity : Float3 = [0, -9.8, 0]Physics3D
Section titled “Physics3D”import "luxe: system/physics/physics3D.modifier" for Physics3Dno docs found
Physics3D.create_in(.)
Section titled “Physics3D.create_in(.)”Physics3D.create_in(world : World) : unknownno docs found
Physics3D.query_box(…)
Section titled “Physics3D.query_box(…)”Physics3D.query_box(world : World, center : Float3, size : Float3) : Anyno docs found
Physics3D.query_sphere(…)
Section titled “Physics3D.query_sphere(…)”Physics3D.query_sphere(world : World, center : Float3, radius : Num) : Listno docs found
Physics3D.cast_ray_closest(…)
Section titled “Physics3D.cast_ray_closest(…)”Physics3D.cast_ray_closest(world : World, origin : Float3, dir : Float3, distance : Num) : CastRayResultno docs found
Physics3D.cast_ray(…)
Section titled “Physics3D.cast_ray(…)”Physics3D.cast_ray(world : World, origin : Float3, dir : Float3, distance : Num) : unknownCast a ray into the world and return all hits, sorted by closest first
Physics3D.set_debug_draw(..)
Section titled “Physics3D.set_debug_draw(..)”Physics3D.set_debug_draw(world : World, state : Bool) : Noneno docs found
Physics3D.unlisten(..)
Section titled “Physics3D.unlisten(..)”Physics3D.unlisten(world : World, handle : Handle) : Boolno docs found
Physics3D.listen(..)
Section titled “Physics3D.listen(..)”Physics3D.listen(world : World, fn : Fn) : unknownno docs found
System
Section titled “System”import "luxe: system/physics/physics3D.modifier" for Systemno docs found
System.new(.)
Section titled “System.new(.)”System.new(world : World) : Systemno docs found
System.init(.)
Section titled “System.init(.)”System.init(world : World) : unknownno docs found