luxe: system/sprite.modifier
Advanced
Section titled “Advanced”import "luxe: system/sprite.modifier" for Advancedno docs found
Variables
Section titled “Variables”var auto_size : Bool = truevar material_input : String = "sprite.image"var HSV : HSV = Objectvar outline : Outline = Objectvar shadow : Shadow = Objectvar dissolve : Dissolve = Objectvar shine : Shine = Objectimport "luxe: system/sprite.modifier" for Datano docs found
Variables
Section titled “Variables”var image : Asset = "luxe: image/logo"var size : Float2 = [64, 64]var origin : Float2 = [0.5, 0.5]var skew : Float2 = [0, 0]var color : Color = [1, 1, 1, 1]var uv : Float4 = [0, 0, 1, 1]var flip_x : Bool = falsevar flip_y : Bool = falsevar pixelated : Bool = falsevar billboard : SpriteBillboard = SpriteBillboard.nonevar billboard_lock : Float3 = [0, 0, 0]var atlas : Asset = nullvar atlas_image_id : String = nullvar material : Asset = nullvar advanced : Advanced = ObjectDissolve
Section titled “Dissolve”import "luxe: system/sprite.modifier" for Dissolveno docs found
Variables
Section titled “Variables”var enabled : Bool = falsevar image : Asset = nullvar uv : Float4 = [0, 0, 1, 1]var value : Num = 1import "luxe: system/sprite.modifier" for HSVno docs found
Variables
Section titled “Variables”var enabled : Bool = falsevar hue_change : Num = 0var saturation : Num = 1var value : Num = 1Outline
Section titled “Outline”import "luxe: system/sprite.modifier" for Outlineno docs found
Variables
Section titled “Variables”var enabled : Bool = falsevar color : Color = [1, 1, 1, 1]var thickness : Num = 0Shadow
Section titled “Shadow”import "luxe: system/sprite.modifier" for Shadowno docs found
Variables
Section titled “Variables”var enabled : Bool = falsevar offset : Float2 = [0, 0]var color : Color = [0, 0, 0, 1]var softness : Num = 0import "luxe: system/sprite.modifier" for Shineno docs found
Variables
Section titled “Variables”var enabled : Bool = falsevar color : Color = [1, 0.92, 0.16, 1]var direction : Float2 = [0, 0]var width : Num = 0var speed : Num = 0var spacing : Num = 0Sprite
Section titled “Sprite”import "luxe: system/sprite.modifier" for SpriteA sprite is an image attached to an entity.
TheSpritemodifier provides flipping, sizing, sub images and more. To attach a sprite to an entity, callSprite.create:var entity = Entity.create(world)var material = Assets.material("luxe: material/logo")Sprite.create(entity, material, 128, 128)
Sprite.create(…)
Section titled “Sprite.create(…)”Sprite.create(entity : Entity, image : Image, width : Num, height : Num) : NoneAttach a
Spritemodifier toentity, drawn usingimage, with a given size ofwidthxheight.var entity = Entity.create(world)var image = Assets.image("luxe: image/logo")Sprite.create(entity, material, 128, 128)
Sprite.create(..)
Section titled “Sprite.create(..)”Sprite.create(entity : Entity, image : Image) : NoneAttach a
Spritemodifier toentity, drawn usingimage. The size of the sprite will be determined by the size of the image.var entity = Entity.create(world)var image = Assets.image("luxe: image/logo")Sprite.create(entity, image)
Sprite.create(.)
Section titled “Sprite.create(.)”Sprite.create(entity : Entity) : NoneAttach a
Spritemodifier toentity, drawn using a defaultimage. UseSprite.set_imageorSprite.set_materialto change it later.var entity = Entity.create(world)Sprite.create(entity)
Sprite.create_with(…)
Section titled “Sprite.create_with(…)”Sprite.create_with(entity : Entity, material : Material, width : Num, height : Num) : NoneAttach a
Spritemodifier toentity, drawn usingmaterial, with a size ofwidthxheight.var entity = Entity.create(world)var material = Assets.material("luxe: material/logo")Sprite.create_with(entity, material, 128, 128)
Sprite.create_with(..)
Section titled “Sprite.create_with(..)”Sprite.create_with(entity : Entity, material : Material) : NoneAttach a
Spritemodifier toentity, drawn usingmaterial. The size of the sprite will be determined by thesprite.imageslot in the material.var entity = Entity.create(world)var material = Assets.material("luxe: material/logo")Sprite.create(entity, material)
Sprite.create(…)
Section titled “Sprite.create(…)”Sprite.create(entity : Entity, atlas : Atlas, atlas_image : String) : NoneAttach a
Spritemodifier toentity, drawn using theatlas, using the image name in the atlas asatlas_image, with a size defined by the image in the atlas.var entity = Entity.create(world)var atlas = Assets.atlas("atlas/example")var image_name = "images/atlas/example/tree"Sprite.create(entity, atlas, image_name)
Sprite.destroy(.)
Section titled “Sprite.destroy(.)”Sprite.destroy(entity : Entity) : NoneDetach and destroy the
Spriteattached toentitySprite.destroy(entity)
Sprite.has(.)
Section titled “Sprite.has(.)”Sprite.has(entity : Entity) : BoolReturns true if
entityhas aSpritemodifier attached.if(Sprite.has(entity)) {Log.print("found sprite")}
Sprite.contains(…)
Section titled “Sprite.contains(…)”Sprite.contains(entity : Entity, x : Num, y : Num) : BoolReturns true if the
Spriteattached toentitycontains the point atx,y(in world units). Note that the function is based on the spritewidthandheight, it is not pixel perfect.//Convert mouse coords to world unitsvar pos = Camera.screen_point_to_world(app.camera,Input.mouse_x(),Input.mouse_y())//Check if point is inside the spriteif(Sprite.contains(entity, pos.x, pos.y)) {Log.print("mouse inside sprite!")}
Sprite.set_material(..)
Section titled “Sprite.set_material(..)”Sprite.set_material(entity : Entity, material : Material) : NoneChange the material that the
Spriteattached toentityis drawn with, so it will draw withmaterialinstead.var material = Assets.material("luxe: material/logo.sprite")Sprite.set_material(entity, material)
Sprite.get_material(.)
Section titled “Sprite.get_material(.)”Sprite.get_material(entity : Entity) : MaterialReturns the current material that the
Spriteattached toentityis drawn with.var material = Sprite.get_material(entity)
Sprite.set_image(..)
Section titled “Sprite.set_image(..)”Sprite.set_image(entity : Entity, image : Image) : NoneChange the image that the
Spriteattached toentityis drawn with.var image = Assets.image("luxe: image/logo.sprite")Sprite.set_image(entity, image)
Sprite.get_image(.)
Section titled “Sprite.get_image(.)”Sprite.get_image(entity : Entity) : ImageReturns the current image that the
Spriteattached toentityis drawn with.var image = Sprite.get_image(entity)
Sprite.set_origin(…)
Section titled “Sprite.set_origin(…)”Sprite.set_origin(entity : Entity, x : Num, y : Num) : NoneSets the origin of the sprite in relation to the
Transformonentity. Thexandyvalues are0...1range, where0, 0is bottom left, and1, 1is top right. A centered sprite is0.5, 0.5. To set the origin to the center, bottom you’d use0.5, 0.//centeredSprite.set_origin(entity, 0.5, 0.5)//bottom leftSprite.set_origin(entity, 0, 0)//bottom centerSprite.set_origin(entity, 0.5, 0)
Sprite.get_origin(.)
Section titled “Sprite.get_origin(.)”Sprite.get_origin(entity : Entity) : Float2Returns the current origin for the Sprite attached to
entity.var origin = Sprite.get_origin(entity)Log.print(origin) //[0.5, 0.5]
Sprite.set_flip_h(..)
Section titled “Sprite.set_flip_h(..)”Sprite.set_flip_h(entity : Entity, flipped : Bool) : NoneSet whether the
Spriteattached toentityisflippedhorizontally.Sprite.set_flip_h(entity, true)
Sprite.get_flip_h(.)
Section titled “Sprite.get_flip_h(.)”Sprite.get_flip_h(entity : Entity) : BoolReturns true if the
Spriteattached toentityis flipped horizontally.var flipped = Sprite.get_flip_h(entity)
Sprite.set_flip_v(..)
Section titled “Sprite.set_flip_v(..)”Sprite.set_flip_v(entity : Entity, flipped : Bool) : NoneSet whether the
Spriteattached toentityisflippedvertically.Sprite.set_flip_v(entity, true)
Sprite.get_flip_v(.)
Section titled “Sprite.get_flip_v(.)”Sprite.get_flip_v(entity : Entity) : BoolReturns true if the
Spriteattached toentityis flipped vertically.var flipped = Sprite.get_flip_v(entity)
Sprite.set_billboard(…)
Section titled “Sprite.set_billboard(…)”Sprite.set_billboard(entity : Entity, kind : SpriteBillboard, lock : Float3) : NoneSet how the
Spriteattached toentitybehaves as abillboardsprite. The lock field is 0 for unlocked rotation, 1 for locked rotation on that axis.Sprite.set_billboard(entity, SpriteBillboard.fixed_scale, [0,1,0])
Sprite.get_billboard(.)
Section titled “Sprite.get_billboard(.)”Sprite.get_billboard(entity : Entity) : SpriteBillboardGet how the
Spriteattached toentitybehaves as abillboardsprite.var kind = Sprite.get_billboard(entity)if(kind == SpriteBillboard.fixed_scale) { ... }
Sprite.set_size(…)
Section titled “Sprite.set_size(…)”Sprite.set_size(entity : Entity, width : Num, height : Num) : NoneResize the
Spriteattached toentityto bewidthxheight.Sprite.set_size(entity, 256, 256)
Sprite.set_width(..)
Section titled “Sprite.set_width(..)”Sprite.set_width(entity : Entity, width : Num) : NoneResize the
Spriteattached toentityto have a newwidth.Sprite.set_width(entity, 64)
Sprite.get_width(.)
Section titled “Sprite.get_width(.)”Sprite.get_width(entity : Entity) : NumReturns the width of the
Spriteattached toentity.var width = Sprite.get_width(entity)
Sprite.set_height(..)
Section titled “Sprite.set_height(..)”Sprite.set_height(entity : Entity, height : Num) : NoneResize the
Spriteattached toentityto have a newheight.Sprite.set_height(entity, 64)
Sprite.get_height(.)
Section titled “Sprite.get_height(.)”Sprite.get_height(entity : Entity) : NumReturns the height of the
Spriteattached toentity.var height = Sprite.get_height(entity)
Sprite.set_alpha(..)
Section titled “Sprite.set_alpha(..)”Sprite.set_alpha(entity : Entity, alpha : Num) : NoneChange the alpha (transparency) of the
Spriteattached toentityto bealpha. Modifies the color.Sprite.set_alpha(entity, 0.5)
Sprite.get_alpha(.)
Section titled “Sprite.get_alpha(.)”Sprite.get_alpha(entity : Entity) : NumReturns the current alpha of the
Spriteattached toentity.var a = Sprite.get_alpha(entity)
Sprite.set_color(..)
Section titled “Sprite.set_color(..)”Sprite.set_color(entity : Entity, color : Color) : NoneSet the color of the
Spriteattached toentityto be a color. The default color is white,[1, 1, 1, 1], so to undo a color change, set it to that.var color = Color.hex(0xf6007c)Sprite.set_color(entity, color)
Sprite.set_color(…)
Section titled “Sprite.set_color(…)”Sprite.set_color(entity : Entity, r : Num, g : Num, b : Num, a : Num) : NoneSet the color of the
Spriteattached toentityto be a color ofr,g,b,a. The default color is white,[1, 1, 1, 1], so to undo a color change, set it to that.Sprite.set_color(entity, r, g, b, a)
Sprite.get_color(.)
Section titled “Sprite.get_color(.)”Sprite.get_color(entity : Entity) : ColorReturns the current color of the
Spriteattached toentity.var color = Sprite.get_color(entity)
Sprite.set_uv(…)
Section titled “Sprite.set_uv(…)”Sprite.set_uv(entity : Entity, x0 : Num, y0 : Num, x1 : Num, y1 : Num) : NoneSet the UV coordinates for the
Spriteattached toentitywith top left atx0,y0and bottom rightx1,y1. The default is0, 0, 1, 1, a full rectangle in UV coordinate space. If you want to tile the image on a sprite, set it to values > 1.//tile 4 times on both x and ySprite.set_uv(entity, 0, 0, 4, 4)
Sprite.get_uv(.)
Section titled “Sprite.get_uv(.)”Sprite.get_uv(entity : Entity) : Float4Returns the current uv of the
Spriteattached toentity.var uv = Sprite.get_uv(entity)
Sprite.set_skew(…)
Section titled “Sprite.set_skew(…)”Sprite.set_skew(entity : Entity, x : Num, y : Num) : NoneSet the skew amounts for the
Spriteattached toentity. The values ofxandyare between0 ... 1, where 1 is the most skew and 0 is none.Sprite.set_skew(entity, 0, 0.25)
Sprite.get_skew(.)
Section titled “Sprite.get_skew(.)”Sprite.get_skew(entity : Entity) : Float2Return the skew for the
Spriteattached toentity.var skew = Sprite.get_skew(entity)
Sprite.get_geometry(.)
Section titled “Sprite.get_geometry(.)”Sprite.get_geometry(entity : Entity) : GeometryReturns the render Geometry for the
Spriteattached toentity. The geometry is owned by the sprite, so be aware when modifying it.var geometry = Sprite.get_geometry(entity)
Sprite.set_geometry(..)
Section titled “Sprite.set_geometry(..)”Sprite.set_geometry(entity : Entity, geo : Geometry) : unknownSets the render Geometry for the
Spriteattached toentity.Sprite.set_geometry(entity, geo)
Sprite.get_auto_size(.)
Section titled “Sprite.get_auto_size(.)”Sprite.get_auto_size(entity : Entity) : Boolno docs found
Sprite.set_auto_size(..)
Section titled “Sprite.set_auto_size(..)”Sprite.set_auto_size(entity : Entity, value : Bool) : NoneWhen setting an image or material, resize the sprite to the image size
Sprite.get_pixelated(.)
Section titled “Sprite.get_pixelated(.)”Sprite.get_pixelated(entity : Entity) : BoolDisplaying as pixelated or not
Sprite.set_pixelated(..)
Section titled “Sprite.set_pixelated(..)”Sprite.set_pixelated(entity : Entity, value : Bool) : NoneDisplay as pixelated or not
Sprite.get_material_input(.)
Section titled “Sprite.get_material_input(.)”Sprite.get_material_input(entity : Entity) : Boolno docs found
Sprite.set_material_input(..)
Section titled “Sprite.set_material_input(..)”Sprite.set_material_input(entity : Entity, value : Bool) : NoneFor custom materials, the material input ID for the image.
Sprite.get_hsv_adjust(.)
Section titled “Sprite.get_hsv_adjust(.)”Sprite.get_hsv_adjust(entity : Entity) : HSVno docs found
Sprite.set_hsv_adjust(…)
Section titled “Sprite.set_hsv_adjust(…)”Sprite.set_hsv_adjust(entity : Entity, enabled : Bool, hue_change : Num, saturation : Num, value : Num) : NoneSet the values for the hsv adjustment effect. The effect applies several operations on the colors of the sprite in sRGB HSV space. Saturation and Value changes are applied with exponents as
value ^ adjustment.
Sprite.set_effect_HSV_enabled(..)
Section titled “Sprite.set_effect_HSV_enabled(..)”Sprite.set_effect_HSV_enabled(entity : Entity, enabled : Bool) : Noneno docs found
Sprite.get_effect_HSV_enabled(..)
Section titled “Sprite.get_effect_HSV_enabled(..)”Sprite.get_effect_HSV_enabled(entity : Entity, enabled : Bool) : Noneno docs found
Sprite.set_effect_HSV_hue_change(..)
Section titled “Sprite.set_effect_HSV_hue_change(..)”Sprite.set_effect_HSV_hue_change(entity : Entity, hue_change : Num) : Noneno docs found
Sprite.get_effect_HSV_hue_change(..)
Section titled “Sprite.get_effect_HSV_hue_change(..)”Sprite.get_effect_HSV_hue_change(entity : Entity, hue_change : Num) : Noneno docs found
Sprite.set_effect_HSV_saturation(..)
Section titled “Sprite.set_effect_HSV_saturation(..)”Sprite.set_effect_HSV_saturation(entity : Entity, saturation : Num) : Noneno docs found
Sprite.get_effect_HSV_saturation(..)
Section titled “Sprite.get_effect_HSV_saturation(..)”Sprite.get_effect_HSV_saturation(entity : Entity, saturation : Num) : Noneno docs found
Sprite.set_effect_HSV_value(..)
Section titled “Sprite.set_effect_HSV_value(..)”Sprite.set_effect_HSV_value(entity : Entity, value : Num) : Noneno docs found
Sprite.get_effect_HSV_value(..)
Section titled “Sprite.get_effect_HSV_value(..)”Sprite.get_effect_HSV_value(entity : Entity, value : Num) : Noneno docs found
Sprite.get_outline(.)
Section titled “Sprite.get_outline(.)”Sprite.get_outline(entity : Entity) : Outlineno docs found
Sprite.set_outline(…)
Section titled “Sprite.set_outline(…)”Sprite.set_outline(entity : Entity, enabled : Bool, color : Color, thickness : Num) : NoneSet the values of the outline effect.
Sprite.set_effect_outline_enabled(..)
Section titled “Sprite.set_effect_outline_enabled(..)”Sprite.set_effect_outline_enabled(entity : Entity, enabled : Bool) : Noneno docs found
Sprite.get_effect_outline_enabled(..)
Section titled “Sprite.get_effect_outline_enabled(..)”Sprite.get_effect_outline_enabled(entity : Entity, enabled : Bool) : Noneno docs found
Sprite.set_effect_outline_color(..)
Section titled “Sprite.set_effect_outline_color(..)”Sprite.set_effect_outline_color(entity : Entity, color : Color) : Noneno docs found
Sprite.get_effect_outline_color(..)
Section titled “Sprite.get_effect_outline_color(..)”Sprite.get_effect_outline_color(entity : Entity, color : Color) : Noneno docs found
Sprite.set_effect_outline_thickness(..)
Section titled “Sprite.set_effect_outline_thickness(..)”Sprite.set_effect_outline_thickness(entity : Entity, thickness : Num) : Noneno docs found
Sprite.get_effect_outline_thickness(..)
Section titled “Sprite.get_effect_outline_thickness(..)”Sprite.get_effect_outline_thickness(entity : Entity, thickness : Num) : Noneno docs found
Sprite.get_shadow(.)
Section titled “Sprite.get_shadow(.)”Sprite.get_shadow(entity : Entity) : Shadowno docs found
Sprite.set_shadow(…)
Section titled “Sprite.set_shadow(…)”Sprite.set_shadow(entity : Entity, enabled : Bool, offset : Num, color : Color, softness : Num) : NoneSet the values for the shadow effect. Shadows are the same color as the base sprite image, but only have a single color.
Sprite.set_effect_shadow_enabled(..)
Section titled “Sprite.set_effect_shadow_enabled(..)”Sprite.set_effect_shadow_enabled(entity : Entity, enabled : Bool) : Noneno docs found
Sprite.get_effect_shadow_enabled(..)
Section titled “Sprite.get_effect_shadow_enabled(..)”Sprite.get_effect_shadow_enabled(entity : Entity, enabled : Bool) : Noneno docs found
Sprite.set_effect_shadow_offset(..)
Section titled “Sprite.set_effect_shadow_offset(..)”Sprite.set_effect_shadow_offset(entity : Entity, offset : Vector2) : Noneno docs found
Sprite.get_effect_shadow_offset(..)
Section titled “Sprite.get_effect_shadow_offset(..)”Sprite.get_effect_shadow_offset(entity : Entity, offset : Vector2) : Noneno docs found
Sprite.set_effect_shadow_color(..)
Section titled “Sprite.set_effect_shadow_color(..)”Sprite.set_effect_shadow_color(entity : Entity, color : Color) : Noneno docs found
Sprite.get_effect_shadow_color(..)
Section titled “Sprite.get_effect_shadow_color(..)”Sprite.get_effect_shadow_color(entity : Entity, color : Color) : Noneno docs found
Sprite.get_dissolve(.)
Section titled “Sprite.get_dissolve(.)”Sprite.get_dissolve(entity : Entity) : Dissolveno docs found
Sprite.set_dissolve(…)
Section titled “Sprite.set_dissolve(…)”Sprite.set_dissolve(entity : Entity, enabled : Bool, image : Image, uv : List, value : Num) : NoneSet the values for the hsv adjustment effect. The effect applies several operations on the colors of the sprite in sRGB HSV space. Saturation and Value changes are applied with exponents as
value ^ adjustment.
Sprite.set_effect_dissolve_enabled(..)
Section titled “Sprite.set_effect_dissolve_enabled(..)”Sprite.set_effect_dissolve_enabled(entity : Entity, enabled : Bool) : Noneno docs found
Sprite.get_effect_dissolve_enabled(..)
Section titled “Sprite.get_effect_dissolve_enabled(..)”Sprite.get_effect_dissolve_enabled(entity : Entity, enabled : Bool) : Noneno docs found
Sprite.set_effect_dissolve_image(..)
Section titled “Sprite.set_effect_dissolve_image(..)”Sprite.set_effect_dissolve_image(entity : Entity, image : Image) : Noneno docs found
Sprite.get_effect_dissolve_image(..)
Section titled “Sprite.get_effect_dissolve_image(..)”Sprite.get_effect_dissolve_image(entity : Entity, image : Image) : Noneno docs found
Sprite.set_effect_dissolve_uv(..)
Section titled “Sprite.set_effect_dissolve_uv(..)”Sprite.set_effect_dissolve_uv(entity : Entity, uv : Vector4) : Noneno docs found
Sprite.get_effect_dissolve_uv(..)
Section titled “Sprite.get_effect_dissolve_uv(..)”Sprite.get_effect_dissolve_uv(entity : Entity, uv : Vector4) : Noneno docs found
Sprite.set_effect_dissolve_value(..)
Section titled “Sprite.set_effect_dissolve_value(..)”Sprite.set_effect_dissolve_value(entity : Entity, value : Num) : Noneno docs found
Sprite.get_effect_dissolve_value(..)
Section titled “Sprite.get_effect_dissolve_value(..)”Sprite.get_effect_dissolve_value(entity : Entity, value : Num) : Noneno docs found
Sprite.get_shine(.)
Section titled “Sprite.get_shine(.)”Sprite.get_shine(entity : Entity) : Shineno docs found
Sprite.set_shine(…)
Section titled “Sprite.set_shine(…)”Sprite.set_shine(entity : Entity, enabled : Bool, color : Num, direction : Vector2, width : Num, speed : Num, spacing : Num) : NoneSet the values for the hsv adjustment effect. The effect applies several operations on the colors of the sprite in sRGB HSV space. Saturation and Value changes are applied with exponents as
value ^ adjustment.
Sprite.set_effect_shine_enabled(..)
Section titled “Sprite.set_effect_shine_enabled(..)”Sprite.set_effect_shine_enabled(entity : Entity, enabled : Bool) : Noneno docs found
Sprite.get_effect_shine_enabled(..)
Section titled “Sprite.get_effect_shine_enabled(..)”Sprite.get_effect_shine_enabled(entity : Entity, enabled : Bool) : Noneno docs found
Sprite.set_effect_shine_color(..)
Section titled “Sprite.set_effect_shine_color(..)”Sprite.set_effect_shine_color(entity : Entity, color : Color) : Noneno docs found
Sprite.get_effect_shine_color(..)
Section titled “Sprite.get_effect_shine_color(..)”Sprite.get_effect_shine_color(entity : Entity, color : Color) : Noneno docs found
Sprite.set_effect_shine_direction(..)
Section titled “Sprite.set_effect_shine_direction(..)”Sprite.set_effect_shine_direction(entity : Entity, direction : Vector2) : Noneno docs found
Sprite.get_effect_shine_direction(..)
Section titled “Sprite.get_effect_shine_direction(..)”Sprite.get_effect_shine_direction(entity : Entity, direction : Vector2) : Noneno docs found
Sprite.set_effect_shine_width(..)
Section titled “Sprite.set_effect_shine_width(..)”Sprite.set_effect_shine_width(entity : Entity, width : Num) : Noneno docs found
Sprite.get_effect_shine_width(..)
Section titled “Sprite.get_effect_shine_width(..)”Sprite.get_effect_shine_width(entity : Entity, width : Num) : Noneno docs found
Sprite.set_effect_shine_speed(..)
Section titled “Sprite.set_effect_shine_speed(..)”Sprite.set_effect_shine_speed(entity : Entity, speed : Num) : Noneno docs found
Sprite.get_effect_shine_speed(..)
Section titled “Sprite.get_effect_shine_speed(..)”Sprite.get_effect_shine_speed(entity : Entity, speed : Num) : Noneno docs found
Sprite.set_effect_shine_spacing(..)
Section titled “Sprite.set_effect_shine_spacing(..)”Sprite.set_effect_shine_spacing(entity : Entity, spacing : Num) : Noneno docs found
Sprite.get_effect_shine_spacing(..)
Section titled “Sprite.get_effect_shine_spacing(..)”Sprite.get_effect_shine_spacing(entity : Entity, spacing : Num) : Noneno docs found
SpriteBillboard
Section titled “SpriteBillboard”import "luxe: system/sprite.modifier" for SpriteBillboardno docs found
SpriteBillboard.none
Section titled “SpriteBillboard.none”SpriteBillboard.none : unknownno docs found
SpriteBillboard.billboard
Section titled “SpriteBillboard.billboard”SpriteBillboard.billboard : unknownno docs found
SpriteBillboard.fixed_scale
Section titled “SpriteBillboard.fixed_scale”SpriteBillboard.fixed_scale : unknownno docs found
SpriteBillboard.fixed_screen_scale
Section titled “SpriteBillboard.fixed_screen_scale”SpriteBillboard.fixed_screen_scale : unknownno docs found
System
Section titled “System”import "luxe: system/sprite.modifier" for Systemno docs found
System.new(.)
Section titled “System.new(.)”System.new(world : World) : Systemno docs found