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luxe: system/ui/control.modifier


import "luxe: system/ui/control.modifier" for Behave

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Behave.left : unknown

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Behave.top : unknown

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Behave.right : unknown

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Behave.bottom : unknown

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Behave.hfill : unknown

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Behave.vfill : unknown

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Behave.hcenter : unknown

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Behave.vcenter : unknown

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Behave.center : unknown

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Behave.fill : unknown

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Behave.break_line : unknown

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import "luxe: system/ui/control.modifier" for Contain

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Contain.row : unknown

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Contain.column : unknown

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Contain.layout : unknown

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Contain.flex : unknown

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Contain.nowrap : unknown

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Contain.wrap : unknown

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Contain.start : unknown

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Contain.middle : unknown

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Contain.end : unknown

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Contain.justify : unknown

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Contain.vfit : unknown

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Contain.hfit : unknown

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import "luxe: system/ui/control.modifier" for Control

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import "luxe: system/ui/control.modifier" for Data

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var ui : Link = null
var width : Num = 0
var height : Num = 0
var opacity : Num = 1
var visible : Bool = true
var style : Asset = null
var kind : Asset = null
var settings : Object = Object
var allow_input : Bool = false
var send_events : Bool = false
var margin : Float4 = [0, 0, 0, 0]
var behave : List = [Behave.top, Behave.left]
var contain : List = []
var children : List = []
import "luxe: system/ui/control.modifier" for System

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var press : Wire = Wire.create
var release : Wire = Wire.create
var enter : Wire = Wire.create
var exit : Wire = Wire.create
var draw : Draw = 0
var style : null = PathStyle.new

System.new(world : Any) : System

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System.editor_init(world : World) : unknown

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System.init(world : World) : unknown

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System.editor_attach(entity : Entity, ctrl : Data) : unknown

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System.attach(entity : Entity, ctrl : Data) : unknown

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System.editor_detach(entity : Entity, ctrl : Data) : unknown

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System.detach(entity : Entity, ctrl : Data) : unknown

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System.draw_canvas(ui : Any, x : Any, y : Any, w : Any, h : Any) : unknown

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System.editor_tick(delta : Num) : unknown

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System.tick(delta : Num) : unknown

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