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luxe: ui/field/vector


import "luxe: ui/field/vector" for UIVector

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UIVector.create(ui : Any) : unknown

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UIVector.get_component_count(vec : Control) : unknown

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UIVector.set_component_count(vec : Control, count : Num) : unknown

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UIVector.get_value(vec : Control) : Vec

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UIVector.set_value(vec : Control, value : Vec) : unknown

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UIVector.get_text_field(vec : Control, index : Num) : Control

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import "luxe: ui/field/vector" for UIVectorState

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UIVectorState.components : unknown

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UIVectorState.components=(v : Any) : unknown

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UIVectorState.value : unknown

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UIVectorState.set_value(value : Vec) : unknown

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UIVectorState.get_text_field(index : Num) : Control

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UIVectorState.make_field(index : Num) : unknown

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UIVectorState.new(ui : Any, ctrl : Any) : UIVectorState

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UIVectorState.on_event(field : Any, event : Any) : unknown

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